Empire at War
I’m a sucker for Star Wars videogames, so I recently downloaded the demo for Empire at War, which is a real-time strategy (RTS) game set in the Star Wars universe. Last night, I played through the tutorial and the demo. It’s a pretty awesome game, but like I said, I’m a sucker for Star Wars games, so maybe you should take that with a grain of salt.
Empire at War goes beyond the basic harvest-build-conquer model of traditional RTS games. In fact, the resource management aspect of the game has a lot more in common with the classic galactic conquest game Master of Orion than with defining RTS games like Dune 2 or Command and Conquer. There are no resources to harvest in EaW. Instead you earn credits from each planet you control at the end of each galactic day. You can spend the credits on building installations on the planets you control, constructing warships, or recruiting soldiers. This is, for me, one of the most exciting aspects of the game, since I find harvesting to be the most annoying aspect of RTS games.
In the demo, I started off with control of Hoth and was ordered to liberate two neighboring systems from imperial control. First I constructed a large space fleet and attacked a well-defended asteroid system. The space battle was a lot of fun. The space units seem to have a rock-paper-scissors balance system: the capital ships are strong against fighters but vulnerable to bombers, the fighters are strong against bombers and other fighters but easily taken out by ships, and the bombers can make quick work of the capital ships but are easy prey for fighters. When attacking capital ships and space stations, it’s possible to target individual systems, such as the shield generator or a turbo laser battery, in order to weaken your opponent before going in for the kill.
Following the space battle, I amassed ground forces in an attempt to liberate Tatooine. This part of the game was much more frustrating as the control and view system is less intuitive than in the space battle. Also, not all of my forces were immediately available. Instead, I had to take control of reinforcement points, each of which allowed me to bring in a handful of units from my army. It seems like this part of the game could use a little work, but I strongly suspect that the demo I played was from the finalized game.
Empire at War will be released on February 15th. Check out Gamespot for a full, professional review.



